gsk: Add texture size to debug message
authorEmmanuele Bassi <ebassi@gnome.org>
Thu, 28 Jul 2016 15:20:26 +0000 (16:20 +0100)
committerEmmanuele Bassi <ebassi@gnome.org>
Tue, 18 Oct 2016 10:49:10 +0000 (11:49 +0100)
gsk/gskglrenderer.c

index f4e1d57bb5432402343ad32e74ff7b16713ba89d..093ed465e752287197d702711d158edb01fe5352 100644 (file)
@@ -411,9 +411,10 @@ render_item (GskGLRenderer *self,
   glUniformMatrix4fv (item->render_data.mvp_location, 1, GL_FALSE, mvp);
 
   /* Draw the quad */
-  GSK_NOTE (OPENGL, g_print ("Drawing item <%s>[%p] with opacity: %g\n",
+  GSK_NOTE (OPENGL, g_print ("Drawing item <%s>[%p] (w:%g, h:%g) with opacity: %g\n",
                              item->name,
                              item,
+                             item->size.width, item->size.height,
                              item->opaque ? 1 : item->opacity));
 
   glDrawArrays (GL_TRIANGLES, 0, N_VERTICES);
@@ -459,9 +460,10 @@ render_item (GskGLRenderer *self,
       glUniformMatrix4fv (item->render_data.mvp_location, 1, GL_FALSE, mvp);
 
       /* Draw the quad */
-      GSK_NOTE (OPENGL, g_print ("Drawing offscreen item <%s>[%p] with opacity: %g\n",
+      GSK_NOTE (OPENGL, g_print ("Drawing offscreen item <%s>[%p] (w:%g, h:%g) with opacity: %g\n",
                                  item->name,
                                  item,
+                                 item->size.width, item->size.height,
                                  item->opacity));
 
       glDrawArrays (GL_TRIANGLES, 0, N_VERTICES);